![]() Depends on the part of the game that I am working on, really. It is really, really pretty! What was the inspiration for the sprite design?Īlex Preston: I don’t know, actually! I mean, I have a lot of sources, a lot of artists I draw inspiration from, old anime and stuff like that. The difference being, retro consciously and actively decides to stick to rigid standards to the past, and stay within them, while we’re taking that limited canvas and doing things that were simply not possible before. So is that something you’re aware of? I know you have some great sprite art and design, but is that something you have in mind?Īlex Preston: I think there’s a difference between retro and pixel art, and I think our game is intentionally not retro, it’s pixel art. Every indie game that’s announced seems to be sporting the retro style, so it’s sort of easy to see why. ![]() There’s this retro graphical artstyle, and while, sure, it was a bit refreshing a few years ago, there’s been a bit of a pushback against it recently. So I guess one of the issues is that a lot of indie games, and just games these days in general, really, try to look all retro. And Diablo, Diablo is just click click click, whereas this actually requires some strategy." And let’s face it, A Link to the Past is pretty clumsy with its combat, it’s pretty limited. It’s very fast paced and very intentional. "Combat is more in line with character action games, really. We’re not throwing stuff disjointedly at the wall and seeing what’s sticking, it’s more like, we’re taking inspiration from both of them, so it’s more like the things that work in both of those games, and then seeing if they would function together properly. Pramath Parijat: So far you’re making a convincing case.Īlex Preston: No, I think that there are elements in both that you can draw from, and make something cohesive. Pramath Parijat: Link to the Past and Diablo, together? But what prompted you to fuse both of them together, put them in the same game?Īlex Preston: Well, I love both of them a lot, and I figured that they would work, the fusion would work. ![]() Pramath Parijat: So I did want to ask you, Hyper Light Drifter, there’s a bit of A Link to the Past and there’s a bit of Diablo- obviously these are both your inspirations, and over the years, they’ve each been channeled by a ton of other games. Pramath Parijat: Okay, so I did want to start out by saying that A Link to the Past is one of my favorite games of all time, probably my favorite, so that makes me look forward to Hyper Light Drifter that much more, since it seems to channel it so much. The game is heavily inspired by The Legend of Zelda: A Link to the Past and Diablo, combining elements from both franchises.Ĭheck out our full interview with Alex below. GamingBolt recently got the chance to speak to Alex Preston, who is the Lead Designer, Animator and Secondary Programmer of Hyper Light Drifter. Hyper Light Drifter is an upcoming 2D action RPG that is set for release this year. ![]()
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